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 patch notes 10/1

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Svoda
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Svoda


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Join date : 2008-08-02

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PostSubject: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 6:43 am

Combat and Careers

Shaman

The debuff from "Hurts, Don't It" will no longer stack with itself
Content

We have identified a couple of serious bugs that trivialize the content in the Lost Vale dungeon. We have disabled the dungeon entrance while we investigate these issues. Thank you for your understanding as we work to improve your in game experience!
The Public Quest "Wagon Defense" will no longer get stuck because of objectives spawning in trees.
Fixed a bug in the "Wagon Defense" quest
The quest “Killing Time” should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.
Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now obtain this quest from the Uthorin Warscout.
The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good Will" quest.
Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.
Fixed an issue with the spawning of burning bushes in the "Rewards for the Faitfhful" quest.



Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.


Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.


Continued improvements have been made to client stability and performance.


We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.


Fixed an issue that would sometimes cause roots to last longer than they should.


The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.


White Lion

Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.


A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the “always auto loot” option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.
Guild cloaks will now retain heraldry settings through zoning.


Corrected an issue that was preventing players from adding new friends to their friend list even while below the list's size limit.


Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player's field of view.


The /ignore command will now work more consistently.


The Pet window should no longer disappear when zoning or entering the game.


In some cases, the chat window would reset to default position upon logout. This should no longer occur.


Resizing the chat window should no longer cause the chat window to reposition itself.


The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.


Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.


Changing resolutions should no longer cause the chat tab labels to disappear.


If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.


When resizing the chat window, players will now get a resizing cursor.


Left-clicking on the chat window now causes it to fade immediately.


When dragging a chat tab off of the chat window players will now get a “phantom chat tab” until they release the mouse button, instead of creating and dragging the new tab immediately.


When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.


When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.


Players will no longer be able to use the /petname command unless they have a White Lion out.


New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.


Fixed an issue that was causing the health bar fade option to work incorrectly.


We have re-skinned the Guild Registrar interaction window.


Fixed an issue that was causing the health bar fade option to work incorrectly.

Many parts of the UI have been modified to fit localized text properly:

- Quest Titles in the Quest Dialog window

- Zone Names in the Zone Loading screen

- The Title Bar in the Open Parties and Warband’s window

- Tactic Names in the Guild Tactics store window

- Zone Names in the Guild Roster tab of the Guild window

- Permission Text in the Admin tab of the Guild window

- Alliance Information in the Alliance tab of the Guild window

- Requirement (Blue) Ability Tooltip text

Fixed an issue with chat text in localized versions of the game.
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Bobbyearl
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Bobbyearl


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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 7:42 am

it's a start. thanks for posting.
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Theshepard
Juanito
Juanito
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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 9:23 am

when do servers come back up? qq
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Bobbyearl
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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 9:25 am

later
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Theshepard
Juanito
Juanito
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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 9:26 am

so wise.
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Bobbyearl
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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 9:28 am

you'll learn, grasshopper
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Theshepard
Juanito
Juanito
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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 9:30 am

anyone know when they will be back up for real? are we talking 1 hour or 8 hours? its too early to start shit with you glen. im sleepy.
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Theshepard
Juanito
Juanito
Theshepard


Posts : 236
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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 9:38 am

i just found my answer. servers planned to go back up at noon EDT, thats 3 1/2 hours from now... damnit. guess ill go do productive things...
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habicabi
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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 10:31 am

I'll start shit with you anytime faggot.
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Bobbyearl
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Bobbyearl


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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeThu Oct 02, 2008 11:35 am

pothead faggot... the worst.
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Hassell
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PostSubject: Re: patch notes 10/1   patch notes 10/1 Icon_minitimeFri Oct 03, 2008 3:30 am

and glen's favorite. they are easier to lure into his home. Smile
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