Bedlam

Guild Forums for Warhammer
 
HomeHome  PortalPortal  CalendarCalendar  GalleryGallery  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 Guild Guide

Go down 
AuthorMessage
Svoda
Admin
avatar

Posts : 744
Join date : 2008-08-02

PostSubject: Guild Guide   Tue Sep 09, 2008 8:55 am

A little disclaimer here. All these screen shots and information are from this preview weekend. So everything is subject to change and the typos and bugs I have noted may already be fixed.Later on i will Href the links

Covered in this Guide will be
1.The basic how to set up a guild and requirements
2.The guild rewards and advancements
3.Guild Events (suggestions area)
4.Warhammer online guild updates and links
5.Q&A area






To form a guild you will need to meet the following requirements.
Be the leader of a full party of six
No party member may already belong to a guild.
Be able to pay the guild creation cost of 50 silver.
The party members may not change during guild formation process (only takes a few seconds)
If you meet all the above requirements travel to your capital city . For Destruction it is the Inevitable City. And talk to the NPC named Astrid Ragnein. For Order the NPC name is Altdorf Located in the War Quarter. Here is screen shot of the Destruction Npc http://www.warhammeralliance.com/for...pictureid=3443
There are 3 types of XP in the game.

-First is usual xp gained from quest and killing monsters and killing players (yes you get xp from PvP)
-2nd is Influence xp is gained from doing public quest
-3rd is renown xp is from PvP and RvR quests

The guild has a XP bar. To get xp for the guild do Public quest(gaining influence xp) also PvP (gaining renown xp) 100% xp gained from these is applied to the guild. We where not even trying to advance the guild and got the guild to level 3 with in 6 hours.

To advance to Rank 2 guild you will need 50000 guild xp
To advance to Rank 3 guild you will need 150000 guild xp

I am sorry I can not tell you how much xp it takes to reach other levels because I do not know.

Here are some pictures so you can see what i am talking about http://www.warhammeralliance.com/for...pictureid=3440

Also here are some pictures of the additional guild features like the Standard and Calendar
Guild Calendar http://www.warhammeralliance.com/for...pictureid=3439
Guild Roster http://www.warhammeralliance.com/for...pictureid=3441
Guild Standard http://www.warhammeralliance.com/for...pictureid=3442

Now for the Guild rewards . Please note it looks like this is still a work in for mythic.
It looks like you can gain Guild trophies . Not sure what you have to do though maybe kill cretain bosses
Back to top Go down
View user profile
Svoda
Admin
avatar

Posts : 744
Join date : 2008-08-02

PostSubject: Re: Guild Guide   Tue Sep 09, 2008 8:56 am

Now for the guild rewards section

Just a guild not Destruction / Order titles

Guild Vault
Rank 1
Your guild gains access to a Guild Vault a 50 vault slot. This Guild Vault can be accessed via the Guild Vault Merchant, found in each capital city .

Taxes and Tithes
Rank 2
Your guild gains the ability to tithe and/or tax its members. These can be by the Guild leader and members with permission.

Guild Calendar
Rank 3
You guild gains a Calendar tool which can facilitate guild events and function scheduling. This Calendar can be accessed in the Calendar tab inside the guild interface

Entry To the Destruction=Viper's Pit / Order=Sigmar’s Hammer
Rank 4
Your guild gains access to a communal guild tavern. This is a place for all guilds of the appropriate rank to gather and meet to discuss strategy, form Alliance, and receive access to special merchants

Guild Alliances
Rank 4
Your guild earns the ability to form alliances with other guilds. For more information on alliances please consult the in game help menu or hover over the Alliance tab from the Guild Roster

Transit to The Viper's Pit /Sigmar’s Hammer
Rank 19 (possible typo by mythic) should say Rank 5? http://www.warhammeralliance.com/for...pictureid=3447
your guild may now rapidly transport to the guild tavern. You can get scroll to recall you to guild tavern from weapons venders in a friendly controlled keep. The cost was 50cp

2 Standard Bearer Titles
Rank 6
Your guild may assign 2 of its members to “Standard Bearer”. Members with permission may R-Click on a member(who isn't already the guild leader or a Standard Bearer) in the roster Tab and select “Assign Standard Bearer”,or use Promote/Demote until the desired Title is Assigned
Only the Guild Leader or a Standard Bearer are allowed to use Standards and claim Keeps.

Warped / Recruit’s Battle Standard
Rank 6
Your guild is granted its first Standard! Standards are two handed items wielded by members with the “Standard Bearer” title which grant special party bonuses to the Bearers' party
Standards are available for purchase at the Guild store located in your Realm's capital city or at weapon merchant NPCs in warcamps. (Also noted that the weapon merchant in the keep sold this also)
For more on standards please see the in game help menu.


Tactic Slot 1
Rank 6
Your guild unlocks a tactic slot for its Standard! When slotted onto the Standard, theses tactics grant it an additional bonus. Your Guild leader or members with permission can purchase Standard tactics with Standard tactic points from the tactic list inside the Reward Tab.


Tactic Point
Rank 6
Your Guild is granted a tactic point which can be used to purchase tactics for its Standards.


Standard Post 1
Rank6
your Guild receives a new post for its Standard! When applied to the Standard, this post grants the Standard with different visual appearance.


Guild Auctions
Rank7


Tactic Point
Rank7
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Expanded Guild Vault
Rank 8
Your guild gains more vault slots


Tactic Point
Rank8
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Custom Heraldry Reservation
Rank 9
your Guild is rewarded with the ability to build and reserve customized heraldry to proudly display on your standard and Guild cloak!


Custom Heraldry Reveal: Base pattern
Rank 9
At this rank, the base pattern and color are the only customized portions of the heraldry which are displayed . The remaining details are “unlocked” as your guild levels. Please see the in game help menu or tools tips inside the heraldry editor for more information on this feature.


Custom Heraldry Reveal: Base Color
Rank 9
At this rank, the base pattern and color are the only customized portions of the heraldry which are displayed . The remaining details are “unlocked” as your guild levels. Please see the in game help menu or tools tips inside the heraldry editor for more information on this feature.


Tactic Point
Rank 9
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Warped Battle Standard Tactic Slot 2
Rank 10
Your Guild unlocks the second tactic slot for your standard at this rank!


Tactic Point
Rank 10
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Keep Claiming
Rank 11
Your Guild is rewarded with the ability to claim a keep. Your guild may only have one Keep claimed at a time.


Tactic Point
Rank 11
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Store: Crafting Components
Rank 12
Your guild may now purchase crafting components normally available in PvE at the guild merchant.


Tactic Point
Rank 12
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Standard Ability: Slam
Rank 13
Your Standard Bearers may now use the “Slam” ability to damage and knock all nearby enemies back when carrying your Standards.


Tactic Point
Rank 13
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Warped Battle Standard Tactic Slot 3
Rank 14
Your guild unlocks the third tactic slot for your standard at this rank!


Tactic Point
Rank 14
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


The Viper's Pit/Sigmar’s Hammer leaders Hall
Rank15
The leader of your guild gains access to a special leader's Hall located inside the guild tavern! This room is a place where all guild leaders can converge to discuss politics and strategy and receive a rest bonus.


Tactic Point
Rank 15
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Standard Post 2
Rank 16
Your guild receives a new post for its Standard! When applied to the Standard. This post grants the Standard with a different visual appearance


Tactic Point
Rank 16
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Expanded Guild Vault
Rank17
Your guild gains more vault slots


Tactic Point
Rank 17
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

2 Standard Bearer Titles
Rank 18
Your guild may now assign two more members as a “Standard Bearer”.


Bloodied / Warrior’s Battle Standard
Rank 18
your guild is granted its second Standard!

Tactic Slot 1
Rank 18
Your guild unlocks its first tactic slot for its second Standard.


Tactic Point
Rank 18
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Guild Store: Upgraded Crafting Items
Rank 19
Your guild may now purchase upgraded crafting components normally only available in PvE at the guild merchant.

19.(Not sure what going on here) Says Tactic Point but shows when moused over http://www.warhammeralliance.com/for...pictureid=3436
Guild cloaks may be worn . To show your Guild Heraldry on your cloak. Click the “Show heraldry” checkbox located on the player's cloak clot in the player window.

Heraldry Reveal: Empblem (shows emblem when moused over though so typo)
Rank 20
Your standards will now reveal your heraldry emblem.


Tactic Point
Rank 20
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Cloak Heraldry (thought you could already wear it ?)
Rank 21
Guild cloaks may be worn . To show your Guild Heraldry on your cloak. Click the “Show heraldry” checkbox located on the player's cloak clot in the player window.(Hit “P” a little check box will appear on your cloak to show guild cloak)


Tactic Point
Rank 21
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Bloodied / Warrior’s Battle Standard Tactic Slot 2
Rank 22
Your guild unlocks the second tactic slot for its second Standard.


Tactic Point
Rank 22
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Transit to Gunbad's Entrance
Rank 23
Your guild earns quick travel access to Gunbad. This travel is initiated from the transportation merchant located inside the guild tavern.


Tactic Point
Rank 23
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Standard Post 3
Rank 24
Your guild receives a new post for its Standard! When applied to the Standard , this post grants the Standard with a different visual appearance.


Tactic Point
Rank 24
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Standard Ability : Rally
Rank 25
Standard Bearers may now use the “Rally” ability to resurrect a fallen ally back to full health when carrying your Standards.


Tactic Point
Rank 25
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Bloodied Battle Standard Tactic Slot 3
Rank 26
Your guild unlocks the third tactic slot for its second Standard.


Tactic Point
Rank 26
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Guild Store: Upgraded Crafting Items
Rank 27
Your guild may now purchase upgraded crafting components normally only available in PvE at the guild merchant.


Tactic Point
Rank 27
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Expanded Guild Vault
Rank 29 (Typo? should it say rank 28?)


Tactic Point
Rank 28
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Transit to Bastion Stair Entrance
Rank 31 (typo? should it read rank 29?)
Your guild earns quick travel access to Bastion Stair. This travel is initiated from the transportation merchant located inside guild tavern.


Tactic Point
Rank 29
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

2 Standard Bearer Titles
Rank 30
your guild may now assign two more members as a “Standard Bearer”


Corruptor's War Standard/
Campaigner’s War Standard
Rank 30
Your guild is granted its final standard!


Tactic Slot 1
Rank 30
Your guild unlocks the first tactic slot for its final Standard.


Tactic Point
Rank 30
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Coming Soon
Rank 31


Tactic Point
Rank 31
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Guild Store: Reduced Cost Renown Gear
Rank 32


Tactic Point
Rank 32
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Custom Heraldry Reveal: Shape
Rank 33
Your guild can now display the full heraldry on their standards.


Tactic Point
Rank 33
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Corruptor's / Campaigner’s War Standard Tactic Slot 2
Rank 34
Your guild unlocks the second tactic slot for its final Standard.


Tactic Point
Rank 34
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Transit to Lost Vale's Entrance
Rank 35


Tactic Point
Rank 35
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Standard Post 4
Rank 36
Your guild receives a new post for its Standard! When applied to the Standard, this post grants the Standard with a different visual appearance.


Tactic Point
Rank 36
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Reduce Cost Siege Weaponry
Rank 37


Tactic Point
Rank 37
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.

Corruptor's / Campaigner’s War Standard Tactic Slot 3
Rank 38
Your guild unlocks the final tactic slot for the final Standard.


Tactic Point
Rank 38
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


Coming Soon
Rank 39


Tactic Point
Rank 39
Your guild is granted a tactic point which can be used to purchase tactics for its Standards.


City Heraldry
Rank 40
In the cities, the heraldry of the top ten renown holding guilds will line the entrance leading up to the guild taverns.


Tactic Point
Rank 40
Back to top Go down
View user profile
Svoda
Admin
avatar

Posts : 744
Join date : 2008-08-02

PostSubject: Re: Guild Guide   Tue Sep 09, 2008 8:56 am

Events Ideas
I have expanded this section to create a guild events Ideas section. These are all just ideas to expand your in game experience. Any other ideas are welcome and wanted.

Public Quest and RvR : pick a day and just try to focus everyone to do these type of events together.
Crafters Day you can either set up a event for everyone to gather crafting materials for guild crafters or perhaps get everyone to donate one all crafting materials on a certain day.
Chicken RUN made famous by the order guild Vendetta.
Lottery since you can tithe/tax guild members you could set up yearly or quarterly lotterys. This can also be done with Items.
Siege Day since this game is about war it wouldent be bad idea to have a planned day for this. Time to prepare.
Warhammer Online Guild Updates and further information

Taking a keep and its advantages

Here is section from warhammer online web site to explain taking a Keep and its benefits.

Your guild is granted a tactic point which can be used to purchase tactics for its Standards.
In WAR, guilds play an integral part in claiming keeps for their side. Not only can you fight together with your banner held high, but those banners can be used to benefit everyone in the area in keep defense once you’ve claimed the keep as your own. Not only that, but your guild will gain certain benefits and advantages just for owning a keep.

Imagine your colors flying high for the masses to see. Stir passion in your allies and instill fear into the hearts of your enemies as they come to recognize your colors! To claim a Keep, a Standard Bearer must plant their guild’s standard into a specific slot on the roof of the Keep. Upon doing so, the guild banner tactics will be applied to the specified area in RvR. For Example: “This Guild Rocks” has 2 tactics applied to their Bronze Banner: +5% coin & +5% loot drops. When they claim a Keep with that Banner, everyone from their Realm within the specified range of the banner will get 5% more coin and loot drops.

Once a Standard Bearer plants his Standard to claim a Keep, that Standard Bearer gives up his rights to carry a Standard again until the guild loses control of the keep. The benefits your guild will enjoy while having a keep under their control include: Guilds will earn experience over time while holding the Keep Guilds will be notified via chat window warnings if their claimed Keep is under assault. If a Guild Disbands, then ownership of the Keep is abandoned and all guards and banners will be switched to non-guild specific. If a Keep that is claimed by a guild is captured, then the Standard associated with the Keep is considered captured.

Guild Taverns

Follow this link http://herald.warhammeronline.com/wa...cle.war?id=213
Back to top Go down
View user profile
Svoda
Admin
avatar

Posts : 744
Join date : 2008-08-02

PostSubject: Re: Guild Guide   Tue Sep 09, 2008 8:57 am

1.Do you get to wear the Guild cloak at rank 9 or is it Rank 21?
A: we were able to too at 9

2.Can a rank 6 Guild capture a Keep with its Standard bearers and/or Guild Leader. Or do they need to be rank 11 ?
A:not until 11

3.Are the above typos or placed in the wrong rank ?
A:

4.Can a Guild leader carry and use a Standard ?
A:Yes GL can do all a standard bearer can do

5. A question arises. Guilds with more members are advantageous in gaining ranks, because it doesn't look to the average of player accumulated results, but rather looks to the cumulative contribution from all members. Am I correct? So that would mean zerg guilds will gain guild ranks much quicker?
A: Guilds with more members will level quicker than less members, but it is based on numbers online.
10 person guild - 100 person guild - 200 person guild
5/10 online will earn less than 10/10 online
10/10 online will earn more than 10/100 online
50/100 will earn more than 50/200

6. Can you have more than one guild Leader? For instance in DAoC, you could have multiple Rank 0 GMs.
A: no, not at this time

7. How to gain Guild trophies . Not sure what you have to do though maybe kill cretain bosses ?
A:Mentioned Future benefits of capturing Standards (subject to change of course)
Guild rewards are supposed to be based on capturing enemy Standards
Players are supposed to get renown for capturing a enemy Standard
Your supposed to be able to unlock special Tome entries and rewards for capturing Standards
Your supposed to be able to gain 'Banner Scraps' from capturing Standards which you can use to aquire special items
Trophies to display the guild's exploits and standard captures

8. If the guild dropped below the minimum number of people needed to form it in the first place the guild was automatically disbanded. Does anyone know if this is the case with War?
A:No you can have one person in the guild. that being the guild leader.

9. What if the guild leader goes inactive is there any way to remove or replace them?
A:


Special thanks to funus for answering the above questions
Back to top Go down
View user profile
MooseTheChamp
ROFL in my Pants
ROFL in my Pants


Posts : 361
Join date : 2008-08-07
Age : 31
Location : Ireland

PostSubject: Re: Guild Guide   Tue Sep 09, 2008 9:11 am

Jesus, lotta reading material Very Happy, looks good tho
Back to top Go down
View user profile
Brewski
Noobcakes
Noobcakes


Posts : 536
Join date : 2008-08-04
Age : 41
Location : UK

PostSubject: Re: Guild Guide   Tue Sep 09, 2008 9:30 am

ya wow loads of info
Back to top Go down
View user profile
Theshepard
Juanito
Juanito
avatar

Posts : 236
Join date : 2008-08-06
Age : 36
Location : Texas

PostSubject: Re: Guild Guide   Tue Sep 09, 2008 11:11 am

an excellent read.
Back to top Go down
View user profile
habicabi
ROFL in my Pants
ROFL in my Pants
avatar

Posts : 499
Join date : 2008-08-19
Age : 30
Location : Pennsylvania

PostSubject: Re: Guild Guide   Tue Sep 09, 2008 11:28 am

Let me grab some pretzel sticks, and iced tea...
Back to top Go down
View user profile
Svoda
Admin
avatar

Posts : 744
Join date : 2008-08-02

PostSubject: Re: Guild Guide   Tue Sep 09, 2008 12:55 pm

oh byte me sunny
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Guild Guide   

Back to top Go down
 
Guild Guide
Back to top 
Page 1 of 1
 Similar topics
-
» Guild Chest! (Also the Price Check Thread!)
» Item Guide--Name and Gifting Level
» Guide: Mystery Manor Achievements: Requirements and Rewards
» U22 Guild Ship and Amenity Changes
» Yet another guide to create opening chess book [PolyGlot]

Permissions in this forum:You cannot reply to topics in this forum
Bedlam :: Public Forums :: Guides-
Jump to: